Type function Library gamecircle.* Return value KeyTable Revision Release 2022.3683 Keywords Highest, SyncableNumber, Whispersync
Returns the keys for the string sets stored under the current Whispersync GameData level. The return value is a KeyTable.
local keys = gamecircle.Whispersync.GetStringSetKeys()
local stringSetKey = "myFirstStringSet" local gamecircle = require("plugin.gamecircle") gamecircle.Init(false, false, true) gamecircle.Whispersync.AddToStringSet("A") gamecircle.Whispersync.AddToStringSet("B") gamecircle.Whispersync.AddToStringSet("C") gamecircle.Whispersync.AddToStringSet("D") gamecircle.Whispersync.AddToStringSet("E") print("Does the set contain F?: " .. gamecircle.Whispersync.StringSetContains(stringSetKey, "F")) print("Here is what the string set does contain:") local stringSet = gamecircle.Whispersync.GetStringSet(stringSetKey) for i,entry in ipairs(stringSet) do print("-" entry.value) end print("The extra for element A is:") local entryA = gamecircle.Whispersync.GetStringSetValue("A") print("-value: " .. entryA.value) print("-isSet: " .. entryA.isSet) print("-metadataPresent: " .. entryA.metadataPresent) print("-timestamp: " .. entryA.timestamp) local keys = gamecircle.Whispersync.GetHighNumberListKeys() for i,key in ipairs(keys) do print("-" .. key) end