Type function Library gamecircle.* Return value KeyTable Revision Release 2022.3683 Keywords Highest, SyncableNumber, Whispersync
Returns the keys for the high number lists stored under the current Whispersync GameData level. The return value is a KeyTable.
local keys = gamecircle.Whispersync.GetHighNumberListKeys()
local highListKey = "myFirstHighNumberList" local gamecircle = require("plugin.gamecircle") gamecircle.Init(false, false, true) gamecircle.Whispersync.SetHighNumberListLength(highListKey, 4) gamecircle.Whispersync.AddToHighNumberList(highListKey, 10, "INT") gamecircle.Whispersync.AddToHighNumberList(highListKey, 1000, "INT") gamecircle.Whispersync.AddToHighNumberList(highListKey, 1, "INT") gamecircle.Whispersync.AddToHighNumberList(highListKey, 10000, "INT") gamecircle.Whispersync.AddToHighNumberList(highListKey, 100, "INT") print("Here is the list of numbers as they are stored in the high number list. They should be in the order from highest to lowest.") local highList = gamecircle.Whispersync.GetHighNumberList(highListKey) for i,entry in ipairs(highList) do print("-" entry.value) end local keys = gamecircle.Whispersync.GetHighNumberListKeys() for i,key in ipairs(keys) do print("-" .. key) end