Type function Library gamecircle.* Return value None Revision Release 2022.3683 Keywords Highest, List, Whispersync
Add a value to a string set, which can include Metadata.
gamecircle.Whispersync.AddToStringSet(key, value) gamecircle.Whispersync.AddToStringSet(key, value, metadata)
String. The key used to access a specific string set.
String. The value to be added to the string set.
Metadata. A table of metadata to be stored with the string. It must be a lua table comprised only of string fields with string values in those fields. For examples and more information, check the documentation page for metadata.
local stringSetKey = "myFirstStringSet" local gamecircle = require("plugin.gamecircle") gamecircle.Init(false, false, true) gamecircle.Whispersync.AddToStringSet("A") gamecircle.Whispersync.AddToStringSet("B") gamecircle.Whispersync.AddToStringSet("C") gamecircle.Whispersync.AddToStringSet("D") gamecircle.Whispersync.AddToStringSet("E") print("Does the set contain F?: " .. gamecircle.Whispersync.StringSetContains(stringSetKey, "F")) print("Here is what the string set does contain:") local stringSet = gamecircle.Whispersync.GetStringSet(stringSetKey) for i,entry in ipairs(stringSet) do print("-" entry.value) end print("The extra for element A is:") local entryA = gamecircle.Whispersync.GetStringSetValue("A") print("-value: " .. entryA.value) print("-isSet: " .. entryA.isSet) print("-metadataPresent: " .. entryA.metadataPresent) print("-timestamp: " .. entryA.timestamp) local keys = gamecircle.Whispersync.GetHighNumberListKeys() for i,key in ipairs(keys) do print("-" .. key) end