local
gamecircle =
require
(
"plugin.gamecircle"
)
gamecircle.Init(
true
,
false
,
false
)
function
FriendIdsCallback(returnTable)
if
returnTable.isError ==
true
then
print
(
"Friend Ids Callback had an error: "
.. returnTable.errorMessage)
else
print
(
"===================Friend Ids Callback has returned!"
)
for
i = 1, returnTable.num
do
print
(
"Friend Ids Found + "
.. returnTable[i])
end
gamecircle.GetBatchFriends(returnTable, BatchFriendsCallback)
end
end
function
BatchFriendsCallback(returnTable)
if
returnTable.isError ==
true
then
print
(
"Batch Friends Callback had an error: "
.. returnTable.errorMessage)
else
print
(
"===================Batch Friends Callback has returned!"
)
for
i = 1, returnTable.num
do
print
(
"--Friend Found: "
.. returnTable[i].alias)
end
gamecircle.GetBatchFriends(returnTable, BatchFriendsCallback)
end
end
gamecircle.GetFriendIds(FriendIdsCallback)