Type Library Revision Release 2022.3683 Keywords composer, scene See also Composer Library (guide)
Composer is the official scene (screen) creation and management library in Solar2D. This library provides developers with an easy way to create and transition between individual scenes.
The primary object in the Composer library is the scene
object. This is an event listener that responds to specific events, and it contains a unique self.view
property which is a reference to the display group associated with the scene. This self.view
is where you should insert visual elements pertaining to the scene.
See the Scene Template section below for an example of how a scene file might be structured. For more information on scene events, including names and dispatch order, see the scene events documentation.
The following template can be used to create new scene files. Note that this template includes listener functions for all potential events in the scene, but you only need to include listeners for the events that you want to handle.
local composer = require( "composer" ) local scene = composer.newScene() -- ----------------------------------------------------------------------------------- -- Code outside of the scene event functions below will only be executed ONCE unless -- the scene is removed entirely (not recycled) via "composer.removeScene()" -- ----------------------------------------------------------------------------------- -- ----------------------------------------------------------------------------------- -- Scene event functions -- ----------------------------------------------------------------------------------- -- create() function scene:create( event ) local sceneGroup = self.view -- Code here runs when the scene is first created but has not yet appeared on screen end -- show() function scene:show( event ) local sceneGroup = self.view local phase = event.phase if ( phase == "will" ) then -- Code here runs when the scene is still off screen (but is about to come on screen) elseif ( phase == "did" ) then -- Code here runs when the scene is entirely on screen end end -- hide() function scene:hide( event ) local sceneGroup = self.view local phase = event.phase if ( phase == "will" ) then -- Code here runs when the scene is on screen (but is about to go off screen) elseif ( phase == "did" ) then -- Code here runs immediately after the scene goes entirely off screen end end -- destroy() function scene:destroy( event ) local sceneGroup = self.view -- Code here runs prior to the removal of scene's view end -- ----------------------------------------------------------------------------------- -- Scene event function listeners -- ----------------------------------------------------------------------------------- scene:addEventListener( "create", scene ) scene:addEventListener( "show", scene ) scene:addEventListener( "hide", scene ) scene:addEventListener( "destroy", scene ) -- ----------------------------------------------------------------------------------- return scene
If you want to add/modify scene transition effects or extend functionality, download the source code from GitHub and include in your project(See Using External Modules).